F.E.A.R. Extraction Point In MediaFire

F.E.A.R. Extraction Point
F.E.A.R. - Extraction Point offers up about five more hours of the intense F.E.A.R. gameplay.

This outstanding shooter combines creepy horror with kinetic and visceral action, and it elevates the genre to a whole new level of intensity.

F.E.A.R. elevates gun battles to a cinematic level; creepy and atmospheric; visually amazing--you will smell the smoke ; sounds incredible; wild and fast-paced multiplayer.

By: Vivendi Games, TimeGate Studios, Monolith Productions
Genre: Modern First-Person Shooter
Players: 1-16












OS: Windows 2000/XP
Processor: 1.7 GHz
Memory: 512 Mb
Hard Drive: 3.5 Gb free
Video Memory: 64 Mb
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive



OS: Windows XP
Processor: Pentium 4 @ 3 GHz
Memory: 1 Gb
Hard Drive: 3.5 Gb free
Video Memory: 256 Mb
Video Card: Hardware T&L capable
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive


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F.E.A.R. Combat In MediaFire

F.E.A.R. Combat
 



F.E.A.R. Perseus Mandate, the second expansion pack for Windows PC, offers both seasoned gamers and those who have never played the original F.E.A.R. (First Encounter Assault Recon) the ability to jump-in and experience the fright with a brand new team in an all-new experience that presents a different perspective of the events that occur at Armacham.


* Uncover the mystery that surrounds Armacham and truth behind the
Perseus project

* Employ new weapons, including the Chain Lightning Gun, Grenade
Launcher, and Advanced Rifle

* Face off against a horrifying new enemy, the Nightcrawlers









VIDEO


Windows XP/2000 (Win 64 supported)
DirectX 9.0c (on disk)
P4 1.7GHz or equivalent
512MB RAM
64MB GeForce 4 Ti or Radeon 9000
5GB hard drive space



P4 3.0GHz or equivalent
1GB RAM
256MB Radeon 9800 Pro or GeForce 6600
Pixel Shader 2.0 support

Multiplayer Functions

1 Minimum Players
16 Maximum Players

Support functions

EAX


 
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Warhammer 40000 Dawn of War 2 Chaos Rising In MediaFire

Warhammer 40000 Dawn of War 2 Chaos Rising

Warhammer 40,000: Dawn of War II – Chaos Rising is a real-time strategy video game developed by Relic Entertainment and published by THQ, and the sequel expansion of Warhammer 40,000: Dawn of War II. The game was released on March 11, 2010 for Games for Windows.
Chaos Space Marines are introduced in the game and all the races in the previous game (Space Marines, Eldar, Orks and Tyranids) were given new units.[1]
The game predominantly takes place on the ice-covered home-world of the Blood Ravens, Aurelia. Gabriel Angelos explains Aurelia was lost to the Warp for a thousand years, but has now reappeared along with an active Blood Ravens' beacon.

Campaign

Chaos Rising is set one year after the events of Dawn of War II and the defeat of the Tyranid invasion (as well as the Eldar and Ork forces) of sub-sector Aurelia. The campaign marks the return of the Blood Raven heroes from the previous game, the Chaos Lord Eliphas from Dark Crusade, Derosa as the new governor of Meridian, and the heretical Vandis.
New to Dawn of War II: Chaos Rising is the Corruption System. In the campaign there are often multiple objectives which will complete a mission; depending on which one a player chooses to complete, they will become more or less corrupted. Corruption describes how close the player's Marines (ie: the Force Commander, Jonah and the rest of the Squads under the player's command except for Davian Thule, who is the only member unaffected by corruption) are to turning to Chaos and betraying the Imperium of man. This is a conscious choice in the gameplay and will affect the ending of the game as well as what missions are available throughout the campaign for the player.
Two new environments are available in Chaos Rising to complement the three already available (the jungle/swamp terrain of Typhon, the deserts and canyons of Calderis, and the towering Gothic city-scape of Meridian). The new environments are:
  • Aurelia - Once a verdant world, home to billions of humans and the jewel of the sector. Thousands of years ago the planet was engulfed in a warp-storm (a stellar disturbance where the Chaotic dimension known as the Warp meets real space), causing the fertile world to become a frigid wasteland. After this, the planet disappeared into the warp entirely. After millennia, Aurelia has re-emerged with the forces of Chaos. This planet is the playground of the Dark Gods: Khorne, Tzeentch, Slaanesh and Nurgle.
  • The Space Hulk, Judgment Of Carrion - A Space Hulk is a giant derelict ghost ship (in some cases they are made up of many different ships or even parts of small asteroids and space stations) which floats randomly in and out of the Warp. Often hundreds or thousands of years old, Space Hulks can contain any sort of horrors and treasures. In Chaos Rising, the Judgment of Carrion has emerged from the Warp along with Aurelia and is inhabited by a splinter of a Tyranid Hive Fleet and within this ship lies many secrets.








 













VIDEOS
 
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3.2 GHz or any Dual Core Processor
Memory: 1 GB for XP, 1.5 GB for Vista
Hard Drive: 5.5 GB Free
Video Memory: 128 MB (nVidia GeForce 6600 GT/ATI X1600 (Shader Model 3.0)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10


Recommended System Requirements
OS: Windows XP/Vista
Processor: AMD Athlon 64 4400+ any Intel Core 2 Duo
Memory: 2 GB
Hard Drive: 5.5 GB Free
Video Memory: 256 MB (nVidia GeForce 7800 GT/ATI X1900 (Shader Model 3.0)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10

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Warhammer 40000 Dawn of War 2 In MediaFire

Warhammer 40000 Dawn of War 2
Warhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009[2] and in Europe on February 20, 2009.[3]


 Gameplay

Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids.[4]

The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer."[5] There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine.[5]

As a Games for Windows - Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it.[6] Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam.
[edit] Campaign

Dawn of War II features a non-linear interplanetary campaign,[7] playable as the Space Marines.[8] The campaign can be played either as single-player or cooperatively with another player through an online connection.[2]

The game's campaign departs from those of its predec
essors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.

A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.

Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.
The campaign includes many elements traditionally associated with RPG-style games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.[9][10][11]
 

VIDEOS
 
Minimum System Requirements
Processor: PIII 1.4GHZ or equivalent
RAM: 256MB
Video Memory: 32MB
Hard Drive Space: 2GB
Operating System: Win 98/2000/XP/ME
DirectX Version: v9.0b

Recommended System Requirements
Processor: P4 2.2GHZ or equivalent
RAM: 512MB - required for 8 player games
Video Memory: 64MB
Hard Drive Space: 2GB

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Warhammer 40000 Dawn of War Soulstorm

Warhammer 40000 Dawn of War Soulstorm


  Warhammer 40,000: Dawn of War: Soulstorm is the 3rd expansion to the PC-based RTS game Warhammer 40,000: Dawn of War series developed by Iron Lore Entertainment. Like its predecessors, Soulstorm is based on Games Workshop's popular tabletop wargame, Warhammer 40,000, and introduces a multitude of new features to the Dawn of War series. It can be used in a stand alone and so does not need the original Dawn of war disc to play, but you must have the prior games installed and valid cd-keys in order to play as anything but the two new races online.



















 VIDEOS




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